HP Value Hub
HP Reverb G2 Omnicept Edition

Data-driven insights. Revolutionary VR.

Introducing a revolutionary way for software developers to transform app development. Now, you can create adaptive experiences driven by a user’s natural response in the moment and uncover actionable insights to take training, wellbeing, creation and collaboration to the next level. This is the future of VR.

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A complete Hardware and Software Solution

Training

Build apps that measure a user's cognitive load - giving businesses a better understanding of the trainee’s performance and ability to make decisions. Now, you can deliver experiences that better prepare teams to help deal with high-risk situations.

Wellbeing

Your applications can take advantage of real-time insights to improve wellbeing. Embrace VR technology and provide experiences that help reduce stress, improve comfort and assist breakthroughs.

Creation & Collaboration

Build experiences that maximize productivity and reduce development time. With integrated sensors, your app can track user engagement and assess user responses at any moment. And, with the face camera you can deliver avatars that display authentic facial expressions.

Cognitive Load

By monitoring heart rate, pupillometry and/or eye movement, your app can discern the level of brain power a user exerts in a VR session – an indicator of how well someone performs under stress and how effective decisions are made. Now you can uncover actionable insights to adapt each user's experience.

Expression - Coming in the future

Enables the accurate re-creation of facial expressions onto avatars for more natural collaborative experiences in VR.

HP VR Spatial Audio

Through innovative machine learning, HP VR Spatial Audio delivers dynamic Head-Related-Transfer-Functions (HRTFs), for more authentic audio immersion. 

See how ISVs are Innovating with HP Omnicept

Ovation

Ovation VR is using HP Omnicept to take public speaking training to the next level. With the HP Omnicept VR platform and HP Reverb G2 Omnicept Edition VR headset, Ovation users are now able to gather real time data and uncover actionable insights.

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PIXO

With HP Omnicept, PIXO is creating impactful VR training that can save lives. Thanks to the HP Omnicept VR platform and HP Reverb G2 Omnicept Edition headset, PIXO VR is able to provide real-time feedback for virtual reality trainings across high-impact industries like construction, manufacturing and public safety. 

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Choose the plan that's right for you

With an extensible SDK we support you with advanced tools and services needed across major development platforms like Unity and Unreal Engine. Let's reinvent the industry together.

Core

Academic

Developer

Enterprise

Software Price

Free

Free for educational use 

(2% revenue share for profit)

2% Revenue Share

Please see pricing terms at purchase

Inference Engine SDK

No

Release 1 - Cognitive Load
New features coming in the future

Release 1 - Cognitive Load
New features coming in the future

Release 1 - Cognitive Load
New features coming in the future

HP Reverb G2 Omnicept Simulator

Yes

Yes

Yes

Yes

Eye-tracking & Pupillometry API

Yes

Yes

Yes

Yes

Lower face camera API

Yes

Yes

Yes

Yes

Heart Rate API

Yes

Yes

Yes

Yes

Pulse Rate Variability API

No

Yes

Yes

Yes

HP VR Spatial Audio

No

Yes

HP Reverb Omnicept Edition VR headset attached to a Windows PC that meets the headset's minimum system requirements.

Yes

Developer Support

Online self-help

Online self-help

Premium Support

Yes

Country Availability

Canada, USA, Argentina, Brazil, Chile, Mexico, Austria, Belgium, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Egypt, Estonia, Finland, France, French Guiana, Georgia, Germany, Ghana, Greece, Hungary, Ireland, Israel, Italy, Jordan, Kazakhstan, Kuwait, Latvia, Lebanon, Libya, Lithuania, Malta, Martinique, Netherlands, Nigeria, Norway, Poland, Portugal, Reunion, Romania, Russian Federation, Serbia and Montenegro, Slovakia, Slovenia, South Africa, Spain, Sweden, Switzerland, Turkey, Uganda, United Arab Emirates, United Kingdom, Australia, Bangladesh, China, Hong Kong, India, Indonesia, Japan, Korea, Malaysia, New Zealand, Singapore, Taiwan, Thailand.

Currently supported in: USA, Canada, UK, Germany, France, Italy, Spain, Netherlands, and Australia

Currently supported in: USA, Canada, UK, Germany, France, Italy, Spain, Netherlands, and Australia

Currently supported in: USA, Canada, UK, Germany, France, Italy, Spain, Netherlands, and Australia

Hardware Requirements

HP Reverb Omnicept Edition VR headset attached to a Windows PC that meets the headset's minimum system requirements.

HP Reverb Omnicept Edition VR headset attached to a Windows PC that meets the headset's minimum system requirements.

HP Reverb Omnicept Edition VR headset attached to a Windows PC that meets the headset's minimum system requirements.

HP Reverb Omnicept Edition VR headset attached to a Windows PC that meets the headset's minimum system requirements.

A word about VR ready Hardware

A regular office notebook will not do - but why? A personal note by Roger Graf - Product Manager Specialty Computing HP Switzerland

It is not big news. Virtual reality requires in average up to seven times the power of a normal game since the very "mainstream" adoption back in 2016. If we compare a regular PC Game with 1920 x 1080 Pixel resolution @ 30 Frames per second we reach 60 MP/S. The same content at 1680 x 1512 x 1512 (2 eyes) considering the different lense shapes and therefore aspect ratio we end up 3024 * 1680 @ 90 Frames per second = 450 MP/S. This comes along with a very thin latency tolerance. There is no room for lower performance as Frame Rate drops end up in motion sickness almost instantly, so the high requirements can be considered mandatory. The growing resolution, growing Field of View (FOW) - let's disregard any upcoming technology enhancements such as Foveated Rendering using Eye movement - are driving Graphic Performance Requirements even more. Some VR titles are already using Variable Rate Supersampling (VRSS) by NVIDIA performing selective supersampling handled by the driver itself.  If the VR game you play is in the list of 'VRSS supported by NVIDIA driver' it might make sense to switch it on in NVIDIA Control panel -> ‘Manage 3D Settings’ page -> ‘Program Settings’ tab.  There are a couple of options to choose from while turning ‘On’ VRSS. 

Adaptive – Applies supersampling to the central region of a frame. Size of the central region varies based on the GPU headroom available

Always On – Applies supersampling to the fixed size central region of a frame. This mode does not consider the GPU headroom availability and might result in frame drops

Nevertheless, you won't get around making sure especially your Graphics Power is sufficient. Below the minimum System Recommendations. 

 

 

Recommended minimum system specifications for HP Reverb Omnicept Edition

Graphics

NVIDIA®GeForce RTX 2070/2070s/2080/2080Ti/2080s
NVIDIA®Geforce GTX 1080/1080Ti or greater
NVIDIA®Quadro P5200 or greater
AMD Radeon™ Pro WX8200 or greater

Processor

Equivalent or better Intel® Core™ i7, Intel® Xeon® E3-1240 v5, equivalent or better

Memory & Ports

16 GB RAM or more - better 32 GB RAM
DisplayPort™ 1.3, 1x USB 3.0 - if you use an adapter, ensure that it supports 4k resolution. 

Operating System

Windows 10: version 1903/1909 (KB4577062 or later) or 2004 (KB4577063 or later)