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HP Reverb G2

The no-compromise VR headset

Developed in collaboration with Valve and Microsoft, our breakthrough VR headset delivers a more immersive, comfortable, and compatible experience. 

Set-up and Trouble Shooting Hints

HP Reverb G2 DatasheetHP Reverb G2 QuickspecsPRE-Order at Brack.ch

Designed for what you do

Design

From design concept to the showroom, create and manage workflows with better collaboration, reviews and experiences.

Training

From high-risk safety simulations and maintenance procedures to soft skills like public speaking, VR enables 7X more retention than traditional lecture-style learning.

Gaming

VR takes immersive gaming to another level. From deep environmental interactions to puzzle solving. World exploration to visceral combat. Now you can be an active first-party participant in the game you’re playing.

Introducing the new standard in VR

Exceptional combination of visuals and sound

Equipped with industry-leading lenses and speakers designed by Valve, our HMD provides the highest quality resolution and fully immersive spatial audio.

Resolution

Immerse yourself in ultra sharp visuals with mura-free, 2160 x 2160 LCD panels per eye and full RGB stripe. At 9.3 million pixels, get 2.5x more pixels than Oculus Rift S.

Lenses

Get more clarity over the previous gen with new industry-leading lenses designed by Valve.

Audio

Get a high quality audio experience with industry-leading Valve speakers. They sit off the ear by 10mm, allowing you to have a more comfortable fit.

A VR headset that adjusts to you

IPD Adjustment

Interpupillary distance (IPD) adjustment allows you to adapt the width of the lenses for different eye distances, so you get a perfect fit. 

Face Mask

Increased cushion size allows for even weight distribution. Flex material and magnetic detachability provide a custom fit, no matter your face shape or size.

Audio

Get a more comfortable fit with speakers that sit off the ear by 10mm.

Cable

Connecting directly to the headset, our new and improved 6 meter cable is thinner, lighter and longer than ever, allowing for more room to move freely.

More cameras. Better tracking.

Now, track more movement over the previous generation with four cameras built into the headset. And with a more ergonomic design, our controllers are more comfortable to hold onto.

Compatible across the industry

Looking for access across all VR content? With compatibility across both SteamVR and Windows Mixed Reality, access to everything VR is within reach. All with quick and painless setup.

See how HP Reverb G2 stacks up

HP Reverb G2

HTC Vive Pro

Oculus Rift S

Samsung Odyssey VR Headset

Oculus Quest

HTC Vive Cosmos

Valve Index

Display

2 x 2.89” LCD

2 x 3.5” OLED

1 x LCD

2 x 3.5” OLED

2 x 3.5” OLED

2 x 3.5” LCD

2 x 3.5” LCD

Resolution

2160x2160 per eye

1440x1600 per eye

1280x1440 per eye

1440x1600 per eye

1600x1440 per eye

1700x1440 per eye

1600x1440 per eye

Mechanical IPD Adjustment

Yes

Yes

No

Yes

Yes

Yes

Yes

RGB Subpixel Stripe

Yes

No

Yes

No

No

Yes

Yes

Frequency

90 Hz

90 Hz

80 Hz

60/90 Hz

72 Hz

90 Hz

Up to 144 Hz

Weight w/o cable

498g

555g

470g

645g

571g

702g

809g

Tracking

Camera: 4 for tracking
Tracking area: Infinite
Tracking architecture: 6DoF

Tracking area: Up to 33’ x 33’
with SteamVR Base Station 2.0 
Tracking architecture:
SteamVR Base Stations

Camera: 5 for Insight tracking
Tracking area: Infinite
Tracking architecture: 6DoF

Camera: 2 for tracking
Tracking area: Infinite
Tracking architecture: 6DoF

Camera: 4 for Insight tracking
Tracking area: not available
Tracking architecture: 6DoF

4 or 6 cameras for tracking 
Tracking area: not available
Tracking architecture: 6DoF

Tracking area: Up to 33’ x 33’
with SteamVR Base Station 2.0
Tracking architecture:
SteamVR Base Stations

Face Mask

Replaceable magnetic fabric
face cushions, Velcro adjust

Ratchet adjust, foam cushion,
Vive wireless adapter opt.

Rotary Dial adjust,
Passthrough +

Ratchet adjust, pleather
foam cushion

Velcro adjust,
foam cushion

Replaceable foam cushions,
Knob adjust

Replaceable magnetic fabric
face cushions, knob adjust

Cable

6 meter cable

5 meter cable

5 meter cable

4 meter cable

5 meter cable

5 meter cable

6 meter cable

Something not working correctly
Collection of captured issues

1. What’s happening with the sweet spot? Where is the back strap supposed to be worn? It is supposed to cradle the occipital lobe, which is the lump/bump on the back of your skull. Wearing it there will greatly improve FOV and sweet spot.

2. Cable Clips: early units had some issues, fix already rolled in at the factory. Support can help customers get a new one. 

3. Speakers: early units had some issues, fix already rolled in at the factory. Support can help customers get a new one. Not possible for Units shipped to Switzerland since they are a later stage production. 

4. Microphone: When the HP Reverb G2 microphone is initially recognized by Windows, it’s automatically set to 100% input level. This is a default settings from Microsoft Windows. The mic sensitivity is much higher than the default Windows 10 settings. We recommend setting the Reverb G2 microphone input level starting at 50%. An optimal setting will be specific to its user for use with applications which do not have an “auto-gain” microphone setting. Examples of applications which have an “auto-gain” are Skype, Zoom, Teams, and Cisco WebEx. Not all VR social or broadcasting applications have this feature.

5. Controllers sticking? There are some reports of controller thumb sticks sticking. We have seen the solution for most customers has been that the thumb sticks have been pulled out of position, and by clicking the thumb stick directly down the thumb stick goes back to gliding smoothly. If that does not fix the issue, please contact HP support.

6. High volume in certain games makes the screen go black? We are working to resolve the issue. In the interim, we recommend turning the volume down lower.

7. WMR render target in SteamVR? This is always changing as SteamVR and WMR update themselves. Critically SteamVR reports the total framebuffer, which in VR is larger than the panel resolution to allow for last millisecond adjustments to the displayed frame to match any movement of the user’s head from when the frame was rendered.

8. Questions about the controllers with SteamVR games?  How to fix

9. We also heard about issues with ports not working. Due to the extra-long cable of the HP Reverb G2, some of the tolerances for the USB signals are tighter. This means that one port on a computer may work more reliably than another. Please follow these troubleshooting steps:

a. Make sure that you have the most recent drivers installed for your headset and your USB controller.

b. Make sure you are using a Microsoft USB driver. There should be a “Microsoft” in the name of the "eXtensible Host Controller" device.

c. Try plugging the cable into a different USB-3.0 port on your computer. (Try USB Type-C and Type-A ports)

d. Use the USB C to A adapter included with your headset to try different ports.

e. Try plugging the headset in through a USB Hub to your computer. Don’t have a hub? This one should work: HP PN Z8W90AA (can be found at Brack, Digitec, ARP, Microspot, etc) - HP USB-C to USB A Adapter. 

f. (Note: You may need another Type C to Type A adapter if your system doesn’t not have enough available Type C ports.)

g. If none of these work, contact HP Support.

10. We have heard about AMD X570 motherboard users having issues with Reverb G2. HP is looking into these issues, but in the meantime some users have reported success with using either an external powered USB hub or add-in PCI USB controller cards. If customers have this issue, they should contact HP Support.

A word about VR ready Hardware

A regular office notebook will not do - but why? A personal note by Roger Graf - Product Manager Specialty Computing HP Switzerland

It is not big news. Virtual reality requires in average up to seven times the power of a normal game since the very "mainstream" adoption back in 2016. If we compare a regular PC Game with 1920 x 1080 Pixel resolution @ 30 Frames per second we reach 60 MP/S. The same content at 1680 x 1512 x 1512 (2 eyes) considering the different lense shapes and therefore aspect ratio we end up 3024 * 1680 @ 90 Frames per second = 450 MP/S. This comes along with a very thin latency tolerance. There is no room for lower performance as Frame Rate drops end up in motion sickness almost instantly, so the high requirements can be considered mandatory. The growing resolution, growing Field of View (FOW) - let's disregard any upcoming technology enhancements such as Foveated Rendering using Eye movement - are driving Graphic Performance Requirements even more. Some VR titles are already using Variable Rate Supersampling (VRSS) by NVIDIA performing selective supersampling handled by the driver itself.  If the VR game you play is in the list of 'VRSS supported by NVIDIA driver' it might make sense to switch it on in NVIDIA Control panel -> ‘Manage 3D Settings’ page -> ‘Program Settings’ tab.  There are a couple of options to choose from while turning ‘On’ VRSS. 

Adaptive – Applies supersampling to the central region of a frame. Size of the central region varies based on the GPU headroom available

Always On – Applies supersampling to the fixed size central region of a frame. This mode does not consider the GPU headroom availability and might result in frame drops

Nevertheless, you won't get around making sure especially your Graphics Power is sufficient. Below the minimum System Recommendations. 

 

 

Recommended minimum system specifications for HP Reverb G2

Graphics

NVIDIA®GeForce RTX 2070/2070s/2080/2080Ti/2080s
NVIDIA®Geforce GTX 1080/1080Ti or greater
NVIDIA®Quadro P5200 or greater
AMD Radeon™ Pro WX8200 or greater

Processor

Equivalent or better Intel® Core™ i7, Intel® Xeon® E3-1240 v5, equivalent or better

Memory & Ports

16 GB RAM or more - better 32 GB RAM
DisplayPort™ 1.3, 1x USB 3.0 - if you use an adapter, ensure that it supports 4k resolution. 

Operating System

Windows 10: version 1903/1909 (KB4577062 or later) or 2004 (KB4577063 or later)